Dell Streak benchmark scores greatly improved by Android 2.1
Many of you thought that it was unfair of me to put the Dell Streak up against the HTC EVO 4G, Motorola Droid X, and Samsung Captivate in a benchmark battle. No one cried foul that the EVO was the only handset of the group that was running Android 2.2 (Froyo), which is 2 to 5 times faster than 2.1 (Eclair), but people were unhappy that the Streak was included because it has 1.6 (Donut). Given that I have nothing to do with which OS version manufacturers choose to put on their devices and that all four phones were running their latest firmware at the time of the tests, I don’t know how it could have been more fair. But I digress.
The purpose of this post is to confirm that yes, a newer version of Android improves the Streak’s benchmark scores. And thanks to an update to Engadget Mobile’s Android 2.1 preview yesterday and a message I got from Richard Lai today, we’ve got the actual numbers to prove it.
Linpack
- Android 1.6: 4.183 MFLOPS
- Android 2.1: 6.949 MFLOPS
Quadrant
- Android 1.6: 468
- Android 2.1: 767
Fps2D
- Android 1.6: 28 fps
- Android 2.1: 30 fps
An3DBench
Fillrate ST/MT
- Android 1.6: 10.97/10.77 MP/sec
- Android 2.1: 11.90/11.88 MP/sec
High object count
- Android 1.6: 4.33 fps
- Android 2.1: 18.07 fps
Multiple lights
- Android 1.6: 28.28 fps
- Android 2.1: 30.70 fps
High polygon count
- Android 1.6: 12.10 fps
- Android 2.1: 21.70 fps
Keyframe animation
- Android 1.6: 28.86 fps
- Android 2.1: 30.79 fps
Game level
- Android 1.6: 12.63 fps
- Android 2.1: 28.42 fps
Total score
- Android 1.6: 2317
- Android 2.1: 3521
As you can see, every single score has been improved. Some of them are negligible, but they’re still improvements.
So how does the Dell Streak with Android 2.1 stack up against the EVO, Droid X, and Captivate in these benchmark tests? It’s much more competitive, to be sure, but it still comes in last in most of the tests. It keeps up with the EVO, though—and that’s running Android 2.2—and gets the highest Fillrate ST/MT score in An3DBench.
Thanks, Richard!